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superdemon
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Devlog
Mechanics
February 23, 2026
by
woobstr
1. Core Player Mechanics Movement and Dash Player Radius: 10px Base RAM (Requires 1 for Dash): 3 Max Base Dash Range: 450px Dash Speed Multiplier: 2x Time Dilation: Aiming slows time to 0.10x (10%). M...
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superdemon v3.0
February 23, 2026
by
woobstr
SUPERDEMON v3.0 RW Release Notes Fixed most things. Thank you Gemini 3.1 Core Architecture & Performance Engine Modular Architecture: The codebase was decoupled into distinct ES6 modules (Game.js, Ren...
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v2 quick push
December 13, 2025
by
woobstr
surprisal update surprise...
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v1.5 update, purely vibe coded to maximize human-in-the-loop interactions
December 13, 2025
by
woobstr
shouts out to the Hoghoghoghoghoghog :lunar2019piginablanket: AKA mr Vire izst Grim Tequando all you 350+ club cool kids. new enemy type, triangle shaped Jouster archetype. His name is Michael...
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version 1
December 01, 2025
by
woobstr
sped the game up and polished the gameplay, added new charge mechanic, feedback from: defenestrater teffg izst rik ultimatewalrus tichat002 berry tequa hoghoghoghoghoghoghoghog...
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pushed feedback update
November 29, 2025
by
woobstr
implemented focused velocity update with great feedback from: Teffg Defenestrater hoghoghoghoghoghoghoghoghoghog Angel Berry mono Tichat002...
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pushed deathlog to superdemon
November 27, 2025
by
woobstr
sometimes they just wanna know why they died...
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