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superdemon

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Devlog

  • Mechanics
    February 23, 2026 by woobstr
    1. Core Player Mechanics Movement and Dash Player Radius: 10px Base RAM (Requires 1 for Dash): 3 Max Base Dash Range: 450px Dash Speed Multiplier: 2x Time Dilation: Aiming slows time to 0.10x (10%). M... Continue reading
  • superdemon v3.0
    February 23, 2026 by woobstr
    SUPERDEMON v3.0 RW Release Notes Fixed most things. Thank you Gemini 3.1 Core Architecture & Performance Engine Modular Architecture: The codebase was decoupled into distinct ES6 modules (Game.js, Ren... Continue reading
  • v2 quick push
    December 13, 2025 by woobstr
    surprisal update surprise... Continue reading
  • v1.5 update, purely vibe coded to maximize human-in-the-loop interactions
    December 13, 2025 by woobstr
    shouts out to the Hoghoghoghoghoghog :lunar2019piginablanket: AKA mr Vire izst Grim Tequando all you 350+ club cool kids. new enemy type, triangle shaped Jouster archetype. His name is Michael... Continue reading
  • version 1
    December 01, 2025 by woobstr
    sped the game up and polished the gameplay, added new charge mechanic, feedback from: defenestrater teffg izst rik ultimatewalrus tichat002 berry tequa hoghoghoghoghoghoghoghog... Continue reading
  • pushed feedback update
    November 29, 2025 by woobstr
    implemented focused velocity update with great feedback from: Teffg Defenestrater hoghoghoghoghoghoghoghoghoghog Angel Berry mono Tichat002... Continue reading
  • pushed deathlog to superdemon
    November 27, 2025 by woobstr
    sometimes they just wanna know why they died... Continue reading
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Updated 7 days ago